Town: Dig̈îvî-shêshè Dêtîkè

Dig̈îvî-shêshè Dêtîkè

Dig̈îvî-shêshè Dêtîkè
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceLëcêngthëvi Zone
RegionYìmov Nolyèlěkhka Grasslands
Founded996
Community LeaderCity Manager Ammahilde Trgartesmë Trêgfepí
Area5 km2 (2 mi2)
Average Yearly Temp29°C (84°F)
Average Elevation4226 m (13864 ft)
Average Yearly Precipitation285 cm/y (112 in/y)
Population1194
Population Density238 people per km2 (597 people per mi2)
Town AuraElven High Magic
Naming
Native nameDig̈îvî-shêshè Dêtîkè
Pronunciation/diˈg̃ɪvɪ/ /ˈʃɘʃè/
Direct Translation[greedy] [spring (coil)]
Translation[Not Yet Translated]

Dig̈îvî-shêshè Dêtîkè (/diˈg̃ɪvɪ/ /ˈʃɘʃè/ [greedy] [spring (coil)]) is a temperate Town located in the Lëcêngthëvi Zone of the Union of Engineers.

The name Dig̈îvî-shêshè Dêtîkè is derived from the Iron Elvish language, as Dig̈îvî-shêshè Dêtîkè was founded by Ammahilde Trgartesmë, who was culturaly Iron Elven.

Climate

Dig̈îvî-shêshè Dêtîkè has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a pleasant 25°C (77°F). Dig̈îvî-shêshè Dêtîkè receives an average of 285 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the summer. Dig̈îvî-shêshè Dêtîkè covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4226 m (13864 ft) above sea level.

Overview

Dig̈îvî-shêshè Dêtîkè was founded durring the late 11th century, by Ammahilde Trgartesmë. The establishment of Dig̈îvî-shêshè Dêtîkè suffered from many setbacks, delays, and obsticles, most notably a group of Dig̈îvî-shêshè Dêtîkè which required millitary assistance exterminate before the community could finish being built.

Dig̈îvî-shêshè Dêtîkè was built using the conventions of Iron Elven durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Dig̈îvî-shêshè Dêtîkè is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Dig̈îvî-shêshè Dêtîkè is buildings are arranged arrounded highly ordered system of premissive gravel streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Unfortuantly, these millitarily questionable fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Dig̈îvî-shêshè Dêtîkè gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. A second look around Dig̈îvî-shêshè Dêtîkè makes it abundantly clear the town suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had.

Civic Infrastructure

Dig̈îvî-shêshè Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dig̈îvî-shêshè Dêtîkè.

Dig̈îvî-shêshè Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dig̈îvî-shêshè Dêtîkè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dig̈îvî-shêshè Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dig̈îvî-shêshè Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dig̈îvî-shêshè Dêtîkè's public wards, blessings, and other arcane systems.

Dig̈îvî-shêshè Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Dig̈îvî-shêshè Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dig̈îvî-shêshè Dêtîkè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Dig̈îvî-shêshè Dêtîkè's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Dig̈îvî-shêshè Dêtîkè every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Corpse Rook near Dig̈îvî-shêshè Dêtîkè are known to be a mutant strain of the creature.

Dig̈îvî-shêshè Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Mysticism energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4811 m2
    • Cattle and Similar Creatures: 298
    • Poultry: 3582
    • Swine: 238
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 119

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 10
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

358 of Dig̈îvî-shêshè Dêtîkè's population work within a Foundational Occupation.

789 of Dig̈îvî-shêshè Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 47 (4%) are noncontributers.

Points of Interest

Dig̈îvî-shêshè Dêtîkè makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Dig̈îvî-shêshè Dêtîkè used to be much richer, but something happened in the last (6215 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century, Dig̈îvî-shêshè Dêtîkè was attacked by soldiers from another nation, with orders to raid Dig̈îvî-shêshè Dêtîkè. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Dig̈îvî-shêshè Dêtîkè lost 245 people, 243 livestock, and 22 buildings. The conflict ended after roughly 46, when members of Dig̈îvî-shêshè Dêtîkè's militia enacted an operation to transport a specific war supplies to a particular port unharmed. The operation was complicated by a key segment of the operation that deepened entirely on a stealth mission going perfectly. The conflict ended with an assault and siege on the port, which ended in a crushing defeat for Dig̈îvî-shêshè Dêtîkè's forces. The war is remembered in legend by Dig̈îvî-shêshè Dêtîkè's bards, historians, and legend keepers.

History